Monday, August 15, 2016

Weekly Updates?!

Hello everyone!

Now that things are finally picking up, I've decided that updating things weekly would probably be a good idea. I know, I know. I should probably be doing that from the get go. However, considering that things were kinda going slowly till present, if I had done one, most weeks would have kinda been bare.

SO, without further ado, I can say that as far as events and balance is concerned, the first half of the game is done. There's a few tweaks that need to be made still, but their rather minor, and can be done in a day. This week, I do have to get some artwork done (yeah, actually sprites and such), or at least started, so that's something to look forward to. Joy!

Doses at a time. As things proceed, it should be fun to show you all the kinda things there is in store. For now, keep looking back for more updates.

Till then, peace!

Thursday, June 16, 2016

Moving on up!

So, it's been a while since I actually updated on anything. Been kinda busy and all getting things in life in order and what have you. But I think it's about time I did a little bit of updating at least, for those of you that decide to follow my ramblings. So, here we go;

Labyrinth is finishing quicker then planned. Which is great. It does make me a little worried, as I thought many of the things I had planned for the game were gonna take far more time. I had originally predicted toward the end of the year. However, it looks like the main chunk of the game will be done around September (around my birthday, ironically enough). So far what's been done is;

Dialog and story planning has been more or less complete. All that's left is putting it in, and making all cutscenes, and making sure everything flows right. From there, it just needs to be polished, and that'll do there. If I was going to put that in a percentage, it'd probably be around....

75% Done.

New consumables have been added and balanced since Zero, so it should make things a little more interesting, and additionally, you might be able to take them in as part of your tactics in a fight. Keeping that more or less in the dark for now, but I think some might find it interesting. Additionally, skills are still being balanced and changed, but are almost finished. New weapons, with the addition of add-ons, are being implemented. The system still needs some tweaks, but it's getting there.

I'm still on the search for good music, and been working on some music myself with various programs, but I'm not the greatest musician, so that might take the longest. Additionally, any kind of art is in the air, but it's looking promising, and I might be able to do something nice, or at least acceptable in terms of that. Please look forward to it.

All in all, Music is perhaps 50% complete, while Art is about 10%. Nothing huge, but it'll be huge strides, as there's really not THAT much to do in that department. I think...

So everything is coming along nicely. I will be trying to keep track of everything, and I really need to be keeping this blog up to date, which I'll try to be better about. In either case, I do hope when it comes out, everyone will be quite pleased with what comes out, and enjoy what I got to show ya.

Till then, peace out, and stay gaming.

Wednesday, March 16, 2016

Labyrinth Ch. 0 Finally Done!

It's finally here, guys. The prequel to the game I've been working on. It's not much, but I sincerely hope you all enjoy it none the less. Blood, sweat and tears were put into it, and I like how it came out.

None the less, here it is in all it's glory. Cheers, and enjoy.

Labyrinth v1.2


Also, if you wish to help support me in future endevours, hop on over to my patreon. Much love.

Taking Things Slowly

And so, it begins. I want to first say, thanks for stopping by. As some may, but probably don't know, this all first started as a type of story telling blog. That ship has sailed, however.

Now, I have decided to take things in a new direction, and have gone into game development. I know, it's quite a jump. But none the less, it's always been a passion of mine, so I'm taking the plunge and going for it will all I got. So, wish me luck. You'll be seeing me post games and updates on the projects I'm working on here, so be sure to check it out now and again.

Again, thanks for stopping by, and hope to see all you folks having fun with what I make for ya.

- AlexG